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TileBased

DreamStones is Tile-based, and will most likely stay that way.

(I'm not sure about the ArtWork, though - whether it will be isometric or made of square tiles, what size, etc.)

From the games point of view, a player or an object is only on one tile, not in between tiles.

A few tile-based games of interest (especially for the rules in ChallengeRooms) :

The tile-based gameplay is the biggest difference between DreamStones and a MUSH (see Comparison with MUSH worlds).