Releases of the DreamStones project - see News for more day-to-day updates.
Version 0.3
Download here
A lot of changes ! (nearly nothing is alike !)
- A 32*32 tileset is used instead of the isometric one.
- There are now combat rules, with enemies to bash and power ups
- Boots allow you to cross difficult terrain (water, lava …)
- An edit mode is available
- All level data is in xml
Nearly no changes on the network side of things, that aspect is downplayed for this release (the provided level doesn't even have any portals).
Version 0.2
Released (I was originally waiting for someone at NeKeMe to put a server out, but I have no response so far, so this one is still stuck with localhost as the default server :-P I hope next one will have somewhere else to connect to …)
Download here
Some changes :
- Players can talk (and the dialogue is correctly displayed)
- Portals allow to travel between servers (and to connect to the first server, which allowed to merge the standalone and client versions)
- The control interface has been simplified (you can directly type what you want to say, you don't need to turn when you are moving)
- (more technical) game object ('actors') were introduced - before, game elements were all (unmoving) tiles. This will allow for a richer gameplay.
- There are new game objects you can "talk to" (well … they only keep repeating the same sentence over and over). You can even teach them (useful for leaving messages).
Version 0.1.1
There is still only one server, but there can now be different "zones" with different rules. There are currently two "example" zones, but the code allows for more variety
- "Garden" zone : multiplayer, players can edit the world (by growing plants), and the changes are permanent
- "Sokoban" zone : a tower in which blocs can be pushed around, or pushed into water - enough to make basic puzzles, though none are included. Players do not interact in the tower - it exists "independantly" for each player, and is a "solo play" zone. No modifications (apart from pushing blocs) are possible, and the tower is reset when the player exits.
The graphics are still 2D isometric tiles.
See also : ProjectOrganization, ToDo