DreamStones GamePlay.
The gameplay is to be simple - the simplest thing that could possibly work. So don't expect too many bells and whistles.
Basics :
- A 2D TileBased RPG where players walk around worlds - the world can be distributed on several servers.
- Edition of the world is an important part.
A few self-imposed constraints :
- The server doesn't need to keep information on players who are offline.
- The game cannot be unbalanced by people setting up their own, personal server and trying to abuse the system (by giving away money or experience or advanced levels)
- Everything is free and open - the security/stability does not depend on players not knowing details of the server.
Wiki-like Gameplay
One of the main point of this project is to try to implement a gameworld that can be editable in a wiki-like way (see this discussion on the FreeGamesWiki?). Many issues related to how a wiki community works (as discussed on MeatBall and CommunityWiki) are be relevant here.
For more, see WikiPhilosophy and WikiConcepts.
Other Concepts
- the MultiServer system (the world is distributed on several servers)
- the ChallengeRooms, in which most of the gameplay (combat, puzzles) will happen.
- LearningSpells, the only way to make one's character progress.
- GameItems (stuff players can pick up)
CategoryGameplay