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ArtWork

DreamStones is TileBased.

That's about all that's definitive as far as artwork is concerned :)

The first version used an isometric tileset, that I drew myself. But, I don't plan to do everything myself, and I don't think I'll go hunting for pixel artists to do the art (at least, not yet).

Two possibilities :

So there are mainly two issues :

Something like Final Fantasy (the old ones) artwork would be nice :) Unfortunately, there's not much reuseable artwork that looks like that. It could be considered if all the artwork is built in-game from scratch, though. (In which case relatively small tiles (16 ? 24 ? 36 ? 24 has the advantage of not being used that often, which limits the possibility of users copying artwork from other games, something that can raise all kind of problems) and a limited colour palette (32 ? 256 ? using palettes ?) are probably better to keep the data traffic low).


Newer versions use a 32x32 tileset from angband (with permission), which is pretty neat but not CC or anything. I'll probably keep on with that one for still some time now.

See also : ScavengingArtwork